3 undergraduate hours. 3 graduate hours.
Prerequisite: Consent of instructor.
This course covers principles of game design, game theory, and current video game technologies. Topics include
- theory of game design (interaction, play, etc.),
- story crafting,
- game engines,
- physics simulations,
- AI simulation,
- world design,
- play testing,
- multi-player interaction models, and
- user interface design.
Students will apply theoretical concepts taught during lectures to a semester-long video game design project of their choosing.
All students must participate in the completion of a group design project. The project involves the design and creation of a multi-player, 3D video game using an existing platform/framework/engine. Students must work in groups (of 4-6 students) on the project. Groups will need to meet outside of class, as well as in class, to complete the project. Groups will present their game projects for workshops during the semester and at the end of the course.
The class format is lecture, labs, individual and group activities, and discussion. Class participation is required.
Course catalog link: